I recently dove into the world of AI agents and started experimenting with Manus.ai, a super cool tool that uses AI agents to help you generate code, solve problems, and even create full-on projects. And guess what? I used it to build five classic games, right from scratch (with a little AI magic)!
Let me take you through a short tour of what Manus.ai is, then I'll showcase the games I created and how you can check them out or contribute to the code yourself.
Manus.ai is like your AI coding buddy. It acts as an agent that can:
Understand your prompt and goals.
Ask clarifying questions.
Break down your request into smaller tasks.
Generate code based on reasoning (not just auto-complete!).
It's like working with a super productive pair-programmer that never sleeps 😄.
You can feed it a goal like “build a Snake game using React.Js,” and Manus will structure the project, write the code, and even explain it!
Using Manus.ai, I created five nostalgic and addictive games that many of us grew up playing. Here's a quick rundown of each:
The classic no-internet Chrome dino game where players control a pixelated T-Rex, jumping over obstacles like cactus and dodging flying pterodactyls to survive as long as possible. The game speeds up over time, increasing the challenge. Originally built as an offline browser game in Google Chrome, it has become a classic test of reflexes and endurance.
Smooth grid-based movement.
Simple jump mechanic with increasing difficulty.
AI helped handle collision logic and scoring.
Contribute to the game repository or fork it here.
The old school Snake game where the player controls a snake that moves around to eat food. The goal is to keep eating food without crashing into the walls. The game ends when the snake crashes, with the player's score based on how much food was collected.
Smooth grid-based movement.
Auto-growing tail with each apple eaten.
Used Manus to fine-tune movement and speed logic.
Contribute to the game repository or fork here.
Classic 3x3 grid game where players take turns marking spaces with "X" or "O" aiming to get three in a row (horizontally, vertically, or diagonally) to win.
Human vs AI mode.
Manus generated logic to prevent dumb AI moves (😅).
Responsive and mobile-friendly.
Contribute to the game repository or fork it here.
Breakout-style game where players control a paddle to bounce a ball and break a set of blocks arranged on the screen. The objective is to clear all the blocks by strategically bouncing the ball without letting it fall off the screen. Some versions include power-ups, different block types, and increasing difficulty levels to enhance gameplay.
AI helped handle collision logic and paddle physics.
Includes level progression and scoring.
Added some cool special blocks.
Contribute to the game repository or fork it here.
Yes, Pacman! a classic arcade game where players control a yellow, circular character that moves through a maze, eating pellets while avoiding ghosts. The goal is to clear the maze of all pellets while staying away from the pursuing ghosts. Eating special power pellets allows Pac-Man to temporarily turn the tables, making the ghosts vulnerable to being eaten. The game increases in difficulty as players progress through levels, requiring strategy and quick reflexes to succeed.
AI helped generate the maze layout and ghost interface.
Manus helped create the ghost pathfinding logic.
Power-ups and animations included!.
Contribute to the game repository or fork here.
I wanted to showcase not just the power of AI tools like Manus.ai, but also how they can empower individual creators like you and me to build cool, playable things in no time.
Each game is publicly available on GitHub, and I’d love for you to check them out, fork them, star them, or even contribute. Whether it’s UI polish, adding features, or fixing bugs, collaboration is welcome!
Here’s the full list again for easy access:
Let me know what you think, and if you have game ideas I should try building next with Manus.ai, feel free to drop them! Happy coding 👾.